My first hour with Destiny (Xbox One)

I’ve been back and forth on whether not to buy Destiny leading up to its release this week. When I played the beta I most certainly enjoyed the shooter elements of the game, and it felt solid and a lot like Bungie (Halo) which was (is) a good thing. Yet one thing that really bothered me was the MMO-ness of it. The missions and enemies just sort of feel like filler with very little reward from mission to mission. At least in Halo you get some pretty sweet cut scenes (the ones in Destiny are not on par) that tie together a compelling story (is there even a story in Destiny?). I disliked the way each and every enemy takes seemingly too long to kill (have to sit there and drain its health), all acting as ‘trash’ or filler leading up to a boss and the completion of a mission. This takes out all of the speed and ‘bad assness’ you get from a Halo game. So far you always feel overly weak and helpless in Destiny.

My first hour with Destiny’s full release has been no different than my first hour with the beta release. I’m still not convinced I’m going to enjoy Destiny in the long run, and I’m not convinced the audience is going to stay tuned long enough for Bungie to do everything they wanted with the game. I tried out Defiance about a year ago and it was empty, cold, desolate, abandoned. I’m not so sure Destiny will be any better 8 or 9 months from now.

Regardless, I’ll continue to play on and hopefully find some more things to like about Destiny. You can check out my first hour of gameplay below (once it’s finished processing shortly). I’ll be streaming to my Twitch channel in the future, so be sure to stop by if you’re interested in how my Destiny journey is coming along.


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