Bulletstorm: Full Clip Edition (Xbox One) impressions

I remember playing a little bit of Bulletstorm when it came out for the Xbox 360 in 2011, however it never hooked me and I didn’t spend a lot of time with it. After seeing some coverage of the remaster that released earlier this year I decided I wanted to give it a second chance. I’ve played for an hour or two so far and have really enjoyed my time with it. It certainly feels like a 360 shooter, but that older gameplay and style feel somewhat refreshing in 2017.

The shooting is satisfying, as is the grapple hook which allows you to fling enemies around and pull off sweet moves such as pulling an enemy toward you and kicking them into exposed electrical wires. The text on screen that describes and scores each kill is also quite satisfying. In most shooters your only concern is mowing down enemies as quickly as possible, but in Bulletstorm you get rewarded for killing with style. You use the points you earn to upgrade your weapons and abilities which allow you to take down your enemies in more exciting ways.

The game looks great and plays smoothly on the Xbox One, and never seems to drop in frame rate no matter how many enemies and explosions are on screen. I’m really enjoying the game, and it’s definitely worth picking up if you passed on it during its initial release. The singleplayer campaign will take most players around eight hours to complete, so the $60 price might not justified for some people, but if you happen to find it on sale for around $30 I wouldn’t pass it up.

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