Telltale’s Batman: Enjoyable story, tiresome gameplay

This evening I finally got around to finishing Telltale’s Batman game (on the Xbox One), and although overall it was an enjoyable experience, I did have some issues with it. Its strongest element is the story, which adds some unique twists to the typical Batman tale. The story unfolds at a pace that feels right, and there isn’t a lot story wise that feels unnecessary. Everything has a purpose and often a payoff at some point throughout the story.

The game features some unique takes on typical Telltale gameplay, with a system that allows Batman to slow down time and set up a series of attacks that play out through a QTE sequence once completed. The first time this happens it feels awesome. You get to decide how to take out each enemy and once it gets going and you hit all the buttons you’re presented with an action sequence that feels personally choreographed. Unfortunately, this mechanic is used one too many times, and toward the end of the game I was rolling my eyes every time I encountered one.

Another overused gameplay mechanic is the investigation system. Batman will approach a crime scene and you’ll have to look at each piece of evidence and link them together to see the full picture. This system slows the gameplay to a crawl, and feels entirely unnecessary. What’s worse, is that there’s no explanation on how Batman can see something like a splatter of blood and a weapon and know exactly what happened hours earlier. He’s never like “this is what could have happened based on the evidence” but rather states as a matter of fact what happened. Toward the end of the game I was groaning every time I was presented with one of these sequences, and only continued playing to see the conclusion of the story.

Overall, Telltale’s Batman is a middle of the road Telltale game. It’s not nearly as strong as The Wolf Among Us or Tales from the Borderlands, but it’s not the worst Telltale game. By the end of it they set up a sequel, and I only hope that the next game in the series adds some more variety to the gameplay portions of the game. I had more fun doing the QTE sequences than I did anything else in the game (they feel really good), and Telltale’s Batman would be a monumentally better game if it took out all other less effective element of gameplay.

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Battleborn’s last breath?

Earlier today the struggling shooter Battleborn effectively went “free to play”, validating the long standing rumor that it would indeed end up being free. Most would agree that Battleborn’s troubles are mostly due to the fact that the game launched just before Blizzard’s Overwatch, which quickly took off to become one of the hottest games of 2016. It may not have been fair to compare the two games, as they play quite differently, but they were similar enough in most people’s eyes that they decided to pick one title (Overwatch for most) and stick with it.

I was incredibly excited for Battleborn’s launch, especially after reading about how it would blend MOBA gameplay with a shooter. As someone who was a casual fan of MOBAs (but never any good at them) it seemed like it would be the perfect game for me. I eagerly awaited its launch, and early on I found it to be fun, if a little slow moving. As days went by, however, I found that the hardcore player-base got so good that I couldn’t have fun playing anymore as I would be overwhelmed by more skilled players. What made things worse was that teams of randoms never seemed willing to communicate, and I would often get matched against teams of players who were mic’d up.

As Overwatch neared release I started to get more and more excited by the hype surrounding it. I caved and bought it for PC on release day which ultimately led to me never returning to Battleborn. I had so much fun in Overwatch from the very first moment I launched it that I couldn’t see myself wasting any time playing Battleborn that could be better spent in Overwatch. Once or twice, out of curiosity, I tried to give Battleborn another try, but each time I was met with longer and longer matchmaking times (on the Xbox One) only to have to spend thirty minutes or so to complete a match when I finally got in. This didn’t prove to be fun, whereas in the same time span I could’ve played two or three games of Overwatch. More recently I launched Battleborn one last time, only to sit at the matchmaking screen for a full twenty minutes without finding a match (there were no server issues reported with either Xbox or Battleborn at the time).

I’ve always felt like if Battleborn ever wanted to make a splash at all, it should have gone free to play long ago. It remains to be seen if the free to play model will have a significant impact on the game’s player-base and perception going forward, however I personally think that I’ve already had my fill. Still, I’m going to try it out on PC (I already own it on PC from a Humble Bundle) to see if the new influx of players can make things fun. I’ll be sure to post an update after playing a round or two of the PC version of the game to see if any of my feelings have changed.

Xbox Game Pass is here, and it’s a great value for new Xbox One owners

When I first heard about Xbox Game Pass earlier this year I was excited, especially after finding out that you would be able to download the games as opposed to streaming as you do with PlayStation Now. $9.99 a month gives you access to over 100 Xbox One and Xbox 360 (backwards compatible) games that can be downloaded and played as much as you like as long as you’re a subscriber. This is a great way for anyone who is new to Xbox One to get a great library of games for very little upfront investment. Many of the games have been available at deep discounts or for free as part of Games with Gold, however there’s still plenty to try out even for those who have been gaming on the Xbox One for awhile.

Last night I queued up several games, including NBA 2K16, Mad Max, Payday 2 and Grid 2. I’d download many more, but my data cap wouldn’t be happy. Other notable titles (most of which I already own) are Halo 5, Gears 1-3, Massive Chalice and Roundabout. There’s plenty to check out, and there’s even a free 7 day trial if you’re unsure of the service. If you have the bandwidth I’d recommend enrolling in the trial and downloading any games you might have missed out on over the years.

I’m looking forward to seeing what additional games come to the service as it ages, and am glad Microsoft is continuing to support Xbox One owners with another great service.