I’m not one who enjoys playing the same sequence in a game multiple times. In fact, if I’ve had to play the same sequence in a game too many times (usually due to me dying / failing) I’ve walked away from games and have never gone back (the first Uncharted game for example). I simply don’t find repetitiveness enjoyable. When I first heard that you have to “replay” Nier more than once to get the most out of the story, I was a little put off, but after finishing the A ending last week I decided to jump back in.
Unfortunately, replaying the same sequences from the first playthrough as 9S has not been enjoyable so far. I wasn’t a huge fan of the combat the first time around, and it’s even worse as 9S (his most powerful attack is hacking which forces you into a repetitive mini-game that I got tired of after the third time seeing it. What’s worse is not enough feels different. You’re slogging through the same areas, fighting the same enemies and bosses for very little payoff. You’ll get some unique cut scenes and flashbacks that further fill in the story, but I’m already contemplating putting the game down for good. I wish they would have found a better way to fill in the story than running through the same thing twice.
I understand that the third playthrough is entirely different than the first two, but at this point it feels like a laborious grind stands in the way of something more rewarding. Why am I doing the same thing again when I could be working my way through Persona 5 instead? I’m still undecided whether I’m going to see it through or just look everything up on YouTube. I feel like the latter would be a wiser use of my time.
Last night I finished the initial playthrough of NieR: Automata after about nine and a half hours of gameplay, most of which was enjoyable. I usually don’t like action games, but the beautiful environments and music in NieR kept me wanting to come back. I especially enjoyed a lot of the dialogue, some of which managed to creep me out. I’m not sure I understand much of what happened, but I’m hoping the subsequent playthroughs shed some light on the story (from what I understand there are five different experiences / endings).
One thing I really enjoyed about NieR was the option to insert auto-evade and auto-fire chips into 2B’s operating system. Sure, this effectively put the game on auto pilot by automatically evading enemy attacks and firing ranged attacks, but I still had a good time carrying out the melee attacks without having to worry about dying. I’m sure some people feel like this should ruin the experience, but I still enjoyed it.
The video below is about midway through the playthrough, and may contain spoilers (it shows one of the bigger boss fight sequences that I really enjoyed).
I was able to play about another hour of NieR: Automata last night, and I’m still having a great time with it. I ran my first errands (fetch quests) which at first worried me, but they turned out to be quick and painless and at least the quest givers were interesting.
I really enjoyed the music in the resistance camp and desert areas. I found it to be relaxing, and I didn’t want to stop listening to it. I didn’t get too far story wise, but I ended up beating the next boss fight (which takes place shortly after the video below). I’m looking forward to continuing my adventure in NieR: Auotomata tomorrow night.
I’ve heard nothing but good things about NieR: Automata (mostly from Giant Bomb), but I hadn’t gotten around to checking it out until this past weekend. So far I’ve been nothing but impressed with the game, which features one of the strongest opening segments in all of video games. I was blown away from the start, and I only hope that the rest of the game lives up to the intense opening sequence.
I’m looking forward to playing more, but at this point I’m only creating a backlog of games that will be practically impossible to conquer (Fallout 4, Gears 4, Halo 5, Horizon Zero Dawn, Persona 5, Tales of Berseria, Prey… not to mention ongoing games such like Battlegrounds…)