Upgrading to the New 3DS XL..a frustrating experience

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Leave it to Nintendo to make what should be a rather simple process exceedingly difficult. I recently bought a New 3DS XL as an upgrade from the 2DS (was getting tired of the small screen and awkward design of the system) but what should’ve been a fun an exciting experience was painfully frustrating.

I remember hearing many people complain about the system transfer process when the New 3DS first came out, but I figured by now the process should’ve been refined and easier. That turned out to be far from the truth. Navigating the menus on the 3DS already feels outdated, but setting up the system transfer process felt like something out of the 90’s. In the modern world, when you buy a new device you simply log into your account (Apple ID, PSN account, Microsoft account, etc.) and you can download all of your content from the cloud, be it saves, games or anything at all you had on your previous device. In Nintendo’s world, nothing’s that simple. In fact none of the digital games you own on a Nintendo console are actually tied to your account. They’re associated with the hardware you purchased it on, not your Nintendo ID which is absurd. All of my 3DS games are digital (all 8 or so), and trying to do a wireless system transfer was slow and filled with frustration. It took something like two and a half hours just to get to 25% and I went to bed only to wake up to an error on my New 3DS. What’s worse, is that since the New 3DS doesn’t come with a charging cord, you can only keep one device charged during the process.

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After failing a wireless transfer three times in two days (starting it before going to bed or work), I decided the only practical way to do the system transfer was the PC method. So I had to head to the Bx and buy a micro SD card adapter, start the transfer process on both devices and then shut them down and transfer all the data via my MacBook. These days almost everything is simpler to do wirelessly, but in the case of Nintendo, the only feasible option is to do it the “old school” way, physically removing SD cards and copying the data over with a computer. This method only took about thirty minutes, however I would’ve much preferred to leave the SD cards in and transfer everything wirelessly.

Hopefully with the NX (expected to release later this year) Nintendo will finally catch up to modern technology and incorporate a system where purchases are tied to an account, and not a piece of hardware. It would be nice to see something like this come to the 3DS and Wii U, but I don’t foresee Nintendo bothering to reshape the way they do things on those systems.

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I haven’t had a chance to play around with the New 3DS yet, but I downloaded Xenoblade Chronicles 3D on it and look forward to seeing what the new hardware can do! It already seems like the device will be more comfortable to use when compared to the 2DS, and I’ve already seen how convenient it is to fold the device and throw it in a pocket or a bag, compared to the awkwardly bulky 2DS.

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Did you get all that? –Shin Megami Tensei IV

Did you get all that?

I don’t know what made me want to check out Shin Megami Tensei IV. I’ve never understood the appeal of anime and most of the time try to avoid everything that comes out of Japan like it’s the plague. There’s just a weirdness about most Japanese things that I can never wrap my head around.

Yet here I was last night playing one of the most strange and absurd video games I’d ever come across. I had never even heard of Atlus, the company behind the game. Heck I’d only heard the name spoken once before, and that was while listening to a Joystiq podcast in which one of the podcasters spoke of Persona Q (I think), and games with such weird titles as Etrian Odyssey and Shin Megami Tensei came up in the conversation. Maybe that planted a seed of curiosity?

Somehow or other, Shin Megami Tensei IV made its way into my GameFly Queue and recently arrived in my mailbox. I started playing it, and as much as I detest anime I felt a drive to see what the game was all about. It certainly starts off in a strange manner. Heck, I think the Final Fantasy games rest just barely over an acceptable level of weirdness, so the dialogue and scenes early in Shin Megami Tensei IV definitely rest below my usual tolerance level.

Eyepatched Man

After an hour or so of gameplay, I’m still not quite sure what to think of the game. I think the travel system is a little weird (where you just select a destination from a list and magically teleport there), but I guess there’s a simplicity to it that may actually be appealing. The enemies I’ve encountered in the initiation cave were certainly interesting and the ability to have conversations with the enemies is appealing and entertaining (though the dialogue is off the wall strange).

The game feels like a mix between Pokemon and Final Fantasy which feels a little familiar while also intriguing. Collecting demons to fight alongside you feels fun so far, and I’m interested to see what other types of enemies I’ll stumble across as I progress. I have to admit I’m not very good at video games in general, so after I died a few times I was happy to be presented with the option to lower the difficulty (otherwise I probably would have already given up).

If there’s one major downside to the game so far, it’s Burroughs character / AI / whatever it is. Over and over and over again you’re presented with the same, annoying “Did you get all that?” after every explanation / tutorial item. I’m not sure whether it’s some sort of inside joke, but if not it’s incredibly annoying and downright lazy to repeat the same line so many times.

I’m hoping I can continue to enjoy the game, though I’m a little worried it’ll start to get more complex and I wont have the patience to try to understand everything. Until then I’ll keep chugging along.