Finally played Splatoon for the Wii U: It’s not grabbing me

With all the hype surrounding Splatoon 2’s release this weekend (Nintendo Switch), I decided I should finally play Splatoon on the Wii U. I bought a Wii U around the time Mario Maker was taking the world by storm (most of my interest came from watching Patrick Klepek’s Mario Maker Mornings videos). I enjoyed the console at first, but it quickly fell off my radar and began collecting dust. I’d fire it up every now and then, but as someone who doesn’t necessarily enjoy platformers I didn’t get a lot of enjoyment out of it. Even though I had heard nothing but good things about Splatoon, it just didn’t seem like something I’d want to play and I never gave it a second thought as the fact that I owned a Wii U started to fade from memory.

Last night I decided I should give my Wii U one last hurrah, and see if Splatoon would hook me. I’ve only played about thirty minutes of it so far (maybe four or five matches) and while I dig the style and some of the concepts, I’m not certain it’s going to hold my attention very long. I like the idea of trying to stake out territory and push the enemy team back by strategically painting the ground, but with no communication it seems like everyone just runs around and does their own thing. Because of this, every game I’ve played thus far has been a landslide in one direction or the other. It’s never felt evenly matched. Either my team is basically painted into our spawn with no way of advancing, or its the other way around.

It’s not fun to be painted into a corner this badly

Splatoon’s controls are also getting in the way of me trying to have fun with the game. The motion control aiming feels a little sloppy so far, yet the analog stick aiming isn’t any better. I’m not sure whether it’s just me not being used to the Wii U GamePad or if I need to tinker with the sensitivity, but it hasn’t felt great at all. I’ve found it difficult to place paint exactly where I intend, and even harder to try to take down enemies around me.

One more thing that’s got in the way of me having a good time has been the wait time between matches. After a few matches I got tired of waiting and just ended up turning the Wii U off.

Despite the problems I’ve had with the game so far, I can say it has a strikingly vibrant visual style. I love the way the colors contrast, and the UI is also well done. I especially like the mini-map on the GamePad that shows you all the paint.

I don’t mean to sound overly negative about Splatoon, it just hasn’t grabbed my attention so far. I’m going to give it some more time throughout the weekend to see if it grows on me before I put it down for good. If you have any tips or suggestions that could possibly improve my enjoyment of the game feel free to leave a comment. I don’t have any intention of getting a Switch anytime in the near future, so while it’s possible that Splatoon 2 is more refined and easier to enjoy, I’m not quite sold on the series yet.


What other Zelda games should I play?

Breath of the Wild has ignited an interest in Zelda games that no other game has been able to do. As I’ve said before, my first experience with Zelda came from renting Ocarina of Time as a pre-teen and being completely confused about what I was supposed to be doing. Even then, part of me was mesmerized by the art and music, and I enjoyed running around the world so much that I rented it twice and just poked around in other people’s saves, not really getting anywhere in the game.

I tried to go back to Ocarina of Time once or twice in recent years, and but I ultimately got put off by the clunky feeling controls and my inability to competently fight off most enemies. I also didn’t have the patience to try to figure out what exactly I was supposed to be doing as the game didn’t make it very clear (yet unlike Breath of the Wild there are many roadblocks preventing you from doing anything you want at any time).

Now, however, I’m interested in checking out a few of the other Zelda games. I don’t really want to try out Majora’s Mask as it seems too much like Ocarina, which, unlike a majority of gamers, I’m just not into. Instead, I’m somewhat curious about Windwaker and Twilight Princess. I figure these games could allow me to get some more use out of my Wii U after I finish Breath of the Wild, and I’ll be able to see how the series has matured into its more modern state.

Windwaker HD sure looks pretty

Which game do you think I should start with after Breath of the Wild? Which is the most accessible? I understand the recent games are often looked down upon, but part of me wonders if the negative perception is more from fans of the series and could easily be looked past from an outsider like me.

Should I dive into Zelda’s past, or will playing anything after Breath of the Wild only disappoint?

Austin Walker is like the NPR of video games

Check out Austin Walker’s non-review of Breath of the Wild on Waypoint, especially the audio version (available at the top of the article).

Austin’s write up is beautifully written, but it’s especially mesmerizing in its audio form. The way it’s read by Austin made me feel like I was listening to something on NPR. His voice is soothing, yet you can hear his enthusiasm about the game in every single sentence. If you weren’t sold on the game before, listening to his story might just do it for you. Even if you’re not interested in Zelda at all, I still recommend listening to the story, as it’s an incredible piece of video game journalism.


Playing Breath of the Wild on the Wii U


I’ve never been a huge Zelda fan, but with the release of the Switch and the huge amount of hype leading up to the release of The Legend of Zelda: Breath of the Wild, I figured I needed to see what all the excitement was about. I never did get into Ocarina of Time on the N64. I rented it a few times, but as an impatient eleven year old I never could figure out what I was supposed to be doing. Even in recent years I’ve tried to give it another shot, but often found myself running in circles trying to figure out what to do, or if I did find myself headed in the right direction I would repeatedly die at the hands of the enemies I’d encounter.

My time with Breath of the Wild so far has been pretty positive. First off it looks great, with a beautifully unique art style and it runs relatively smoothly even on the Wii U. I absolutely love the way they handle the map in the game, where you do all of the icon placement yourself. This keeps the map from becoming overwhelming early on, as you can climb a tower, mark a few things on your map and then set out to see what you’ll find there. That doesn’t mean you won’t get sidetracked along the way, however. I’ve found myself headed toward a tower or shrine, only to veer off in a different direction when a camp of enemies catches my eye.

The game has a reputation for being a little difficult, and that may prove to push me away from the game eventually. I’ve died a handful of times in my first hour or so with the game, but the quick reloads into a recent autosave make it more bearable. Oftentimes I’ve found that I died because I’m rushing into combat with multiple enemies and missing a way to use the environment to my advantage.

One other minor gripe, is that the Wii U version completely ignores the gamepad. I assume it’s because Nintendo has basically abandoned the Wii U at this point, which is a shame, because there are many ways they could have effectively used the gamepad, and therefore justified its existence one last time. Of course you can play the game on the gamepad (though I’ve found this seriously detracts from the game’s beauty), but otherwise you’ll just get a black screen with a message telling you that you can play on the gamepad.

Breath of the Wild Wii U gamepad

I’m looking forward to spending more time with Breath of the Wild, but at the same time Horizon Zero Dawn is also calling my name (and Mass Effect Andromeda is quickly approaching). If you have a Wii U and want to dust it off one last time, I can definitely recommend picking up Breath of the Wild for it.

Can’t get a NES Classic?


The $59.99 30 in one NES system that Nintendo released this week is already incredibly difficult to find. Most retail locations have reported getting fewer than ten units, and most sold all ten within hours of its release. One local game store here has reported that they ordered 12, received 6 and will not be receiving any more units for the rest of this year.

The scarcity of the NES Classic Edition, and the fact that there’s sure to be ever increasing demand as the holiday season nears, has driven scalpers to jack up the prices on the systems on Craigslist and eBay (selling for $100+). Instead of paying extra for this system, however, I have another idea. How about you head down to your local video game store (mom and pop store, not GameStop) and check out their stock of used and refurbished NES systems. Sure it won’t have 30 games pre-installed, but maybe the real thing might just be more of a nostalgia rush than the simulated product. You’ll also be helping out a local business, which is always great during the holidays.

You might end up spending a bit more for a real NES and a couple of cartridges, but I honestly think you’re better off that way. First of all, you’ll avoid being stuck with a two foot long controller cord that the Classic Edition comes with. Furthermore, you’ll be able to play many more games. The Classic Edition has no way to expand its library (except for a presumed future release for another $60 with another 30 games installed), while with the real thing you’ll be able to scope out pawn shops, flea markets and local game stores for good deals on old cartridges.

Most of the cartridges I’ve gotten recently have been between $10 and $30, but it’s much more fun actually clicking a cartridge down into the thing and firing it up for the first time (rather than simply hitting a button on a menu in the Classic Edition).

Don’t get me wrong, the Classic Edition is certainly a nifty item, and sometime down the road I might actually pick one up, but I enjoy the community of interacting with my local mom and pop game store whenever I’m looking for a new NES cartridge to add to my collection. Give it a try, you might too!

My first few months with a Wii U: Mario Maker, Mario Kart 8 and more!

I’m sitting here enjoying the cool breeze and the soft, afternoon sun listening to the upbeat tunes of Sirius XMU and sipping a bland dining facility coffee (made tolerable by irish creme creamer). I’m waiting for Mario Kart 8’s DLC to finish downloading on my Wii U inside the tent, and I’ve decided it’s finally time to reflect on my late October 2015 purchase of the Wii U.

Wii U downloading screen

Super Mario Maker

As I’ve said before, Super Mario Maker was the most significant factor in my purchase of the Wii U, however I’m happy to say I’ve had many other great experiences with the system. It would be hard to justify a $300 purchase just to play one game, but it’s worth noting that Mario Maker is not just any video game. It’s one of the most innovative, yet simple and incredibly enjoyable video games ever released. If the only thing you did with the game was play people’s creations, you’d still have innumerable hours of content at your fingertips. The variety you come across in the Course World (the mode in which you can browse and play people’s levels) is astonishing. I’ve come across a new concept every single time I’ve booted up the game, which goes to show that creative people can take a finite tool set and create just about anything with it. It’s through playing the most creative of levels that you’re able to expand your understanding of what is possible, and you’ll become a better creator every day.


I haven’t made very many levels yet, as I’ve found myself addicted to trying to become the first to beat levels as they appear on the ‘new arrivals’ list. If you’re the first to clear a level you’re rewarded with a ‘first clear’ badge and you’ll also be the world record holder for fastest completion. Of course this record won’t last long, and it’s a wonderful challenge to try to master a level and maintain the fastest time.

Mario Kart 8

Some of my most memorable multiplayer gaming experiences have come from playing Mario Kart 64, and Super Mario Kart before that. Racing three other friends through a wide variety of courses was fun enough on its own, but the Mario Kart games made sure that everyone could have fun by providing random items ranging from boosts to weapons in order to give everyone an even chance (and hey, even if you didn’t win it was a blast to ruin a friend’s chances with a red shell).

Despite having so much fun with the early Mario Kart games, I never really spent much time with any of the others. Mario Kart 7 came with my 2DS, however I didn’t have much fun racing the AI, and every time I tried playing online the lack of interaction didn’t make for a very fun experience. Everything changed yesterday. I played Mario Kart 7 locally with five other players, and it was the most fun multiplayer experience I’ve had in years! We did endless 3 vs 3 battles, and the experience was as close to the couch multiplayer of the N64 as anything’s ever come. There was yelling, smack talking and hilarity every step of the way. Even the map voting process was enjoyable, as half of us constantly voted for the N64 classic, ‘Big Donut’. The battles were frenetic and they reminded me of how expertly crafted Nintendo games can be.

This experience drove me to finally pick up Mario Kart 8 for the Wii U. I had planned to wait until I return home this spring, however after having so much fun with Mario Kart 7 I decided I couldn’t wait.

Mario Kart 8 menu

Once Mario Kart 8 finished downloading, I jumped straight into the online multiplayer. The process was smooth and I was in my first race within minutes. I was immediately amazed at just how good the game looks. The vibrant colors are crisp and everything is stunningly beautiful. The racing is what you’d expect from a Mario Kart game, and I enjoyed it, even though I couldn’t finish better than 5th place.

Mario Kart 8

I like how it shows the flags of the people you’re racing against, even within the race you’ll see them next to their names, which gives a more human feel to the other racers. Unfortunately, there’s still not much interaction with the other players. The most you can do is select from a few text responses between races.

Mario kart 8 chat

After trying my hand at a few races I jumped into my favorite Mario Kart mode, Battle. It was enjoyable, especially because I won my very first match, but I can imagine the real fun will be had when there are three other players sitting on a couch next to me (which probably won’t be until after I get home).

I hadn’t even played an hour of Mario Kart 8, but I already knew I would want the DLC that’s available, and I was surprised to find just how cheap it was. It’s only $11.99 if you purchase the two packs together, which seemed too good to pass up.

Mario kart 8 dlc

I’m excited to check out the new content once it finishes downloading (it should be done by now), even though I haven’t even experienced all that is available within the base game yet. I’ve heard nothing but good things about the new characters and courses and can’t wait to take them for a spin!

Mario Kart 8 dlc

Xenoblade Chronicles X

Last week I picked up Xenoblade Chronicles X after watching a few videos that intrigued me. I know absolutely nothing about Xenoblade, but it looked like it would be something fun to check out on the Wii U so I decided I should try it out.

Xenoblade Chronicles X

Yes, I have LEGO sheets…I’m deployed and sleeping on a twin bed in a tent. Why not have fun?

I’ve only played about 30 minutes of Xenoblade Chronicles X, but I can already say it’s unlike anything I’ve played before. I generally don’t get into Japanese RPG’s, yet I wanted to experience a variety of content on the Wii U and figured it’d be worth trying out. I can’t say for sure whether I’m going to like the game, but I hope to spend some more time with it this evening. I’ll try to post a more detailed impression after I get a few hours in, but all I can really say right now is the game looks pleasant graphically (though the characters seem a little dated) and the combat has been smooth.

Storage issues

When I decided I wanted to check out Xenoblade Chronicles X, I went to purchase it in the eShop only to find I didn’t have enough space on my 32gb Wii U to download it. I’m not a fan of buying disc based games (I prefer all my media to be digital), but I ended up having to buy the physical copy. Since then I picked up a 64gb thumb drive which turned out to be an easy enough method to expand the Wii U’s storage (it was formatted and ready to use by the Wii U within seconds). It’s unfortunate that the Wii U has such little internal hard drive space, but external storage is cheap enough these days to remedy the problem.

What’s to come?

It’s been strongly hinted lately that the Wii U’s successor (known as the NX) will release sometime this year. Hardware manufacturer’s have revealed that the console is already being manufactured, which has lead most people to expect a release date as early as 2016’s E3. This most certainly means that there will be very few games released for the Wii U before it is made obsolete. This is a shame, because I’d certainly like to see Mario Maker make its way into the hands of more players. It seems reasonable to expect a Wii U price drop this year, which should help, but will many more people buy the system once the NX hits? It’s doubtful.

If the NX is a hybrid handheld / home console, as many suggest, I can’t say I’d be too disappointed about my Wii U purchase. I’d already be looking to upgrade to the next Nintendo handheld, so if it’s a two in one system I’d get access to the future Nintendo console releases and their handheld games with one purchase. A hybrid system would be the only way I’d consider upgrading from the Wii U so soon. A stand alone console would not make me want to purchase it, especially after seeing so few releases for the Wii U since its release.

It’ll certainly be an interesting year for Nintendo, as hype for the NX builds alongside Nintendo’s foray into the mobile gaming market with Miitomo’s release this spring. Until then I’ll be enjoying countless hours of unique content with Super Mario Maker, Mario Kart 8 and Xenoblade Chronicles (I’m saving Super Mario 3D World until I get home).

Looking forward to checking out Fantasy Life on 3DS

Fantasy Life cover

I finally picked up Fantasy Life today and I’m quite excited to dig into it sometime this weekend. I don’t know a whole lot about it, but I’ve heard that a lot of players who enjoy Animal Crossing also enjoy Fantasy Life, and I’ve heard it described as an Animal Crossing – RPG mix, which sounds appealing. It looks rather light hearted and seems like something I’ll enjoy while taking a break from Shin Megami Tensei IV (which I’m enjoying quite a bit right now!).

I set up my character and chose the Paladin life, but I haven’t left my character’s house yet. Looking forward to stepping out into the world! If you have any advice for a beginner, please feel free to leave it in the comments!

Fantasy Life back

Did you get all that? –Shin Megami Tensei IV

Did you get all that?

I don’t know what made me want to check out Shin Megami Tensei IV. I’ve never understood the appeal of anime and most of the time try to avoid everything that comes out of Japan like it’s the plague. There’s just a weirdness about most Japanese things that I can never wrap my head around.

Yet here I was last night playing one of the most strange and absurd video games I’d ever come across. I had never even heard of Atlus, the company behind the game. Heck I’d only heard the name spoken once before, and that was while listening to a Joystiq podcast in which one of the podcasters spoke of Persona Q (I think), and games with such weird titles as Etrian Odyssey and Shin Megami Tensei came up in the conversation. Maybe that planted a seed of curiosity?

Somehow or other, Shin Megami Tensei IV made its way into my GameFly Queue and recently arrived in my mailbox. I started playing it, and as much as I detest anime I felt a drive to see what the game was all about. It certainly starts off in a strange manner. Heck, I think the Final Fantasy games rest just barely over an acceptable level of weirdness, so the dialogue and scenes early in Shin Megami Tensei IV definitely rest below my usual tolerance level.

Eyepatched Man

After an hour or so of gameplay, I’m still not quite sure what to think of the game. I think the travel system is a little weird (where you just select a destination from a list and magically teleport there), but I guess there’s a simplicity to it that may actually be appealing. The enemies I’ve encountered in the initiation cave were certainly interesting and the ability to have conversations with the enemies is appealing and entertaining (though the dialogue is off the wall strange).

The game feels like a mix between Pokemon and Final Fantasy which feels a little familiar while also intriguing. Collecting demons to fight alongside you feels fun so far, and I’m interested to see what other types of enemies I’ll stumble across as I progress. I have to admit I’m not very good at video games in general, so after I died a few times I was happy to be presented with the option to lower the difficulty (otherwise I probably would have already given up).

If there’s one major downside to the game so far, it’s Burroughs character / AI / whatever it is. Over and over and over again you’re presented with the same, annoying “Did you get all that?” after every explanation / tutorial item. I’m not sure whether it’s some sort of inside joke, but if not it’s incredibly annoying and downright lazy to repeat the same line so many times.

I’m hoping I can continue to enjoy the game, though I’m a little worried it’ll start to get more complex and I wont have the patience to try to understand everything. Until then I’ll keep chugging along.

This is why I should never play platformers

Today I decided to try out Mario 64 (I played it back on the N64 but sucked at it and never got very far into the game). I played for about an hour while streaming to my Twitch channel and I got further into the game than I ever have before. Not without some major frustrations however, as you can see in the video below. I apologize for the music, I didn’t realize I streamed the entire time without recording desktop sound so I threw in some YouTube approved music. There’s also no commentary because my roommate was sleeping and no one was in my channel anyway.

Playing The Legend of Zelda: Ocarina of Time

I’ve only played about two hours of Zelda in my life, shared between the 20 minutes I spent with Ocarina of Time back when it first came out (I couldn’t figure it out), A Link to the Past (got stuck) and Skyward Sword (got distracted and never progressed far at all).

With this extra time off for Christmas I decided to give Ocarina of Time another try and stream it to Twitch. Initially I got to the first boss (Gohma) and got destroyed. I couldn’t figure out exactly what I was supposed to do and the 3 minions that it spawned ended up killing me. When I respawned at the beginning of the level (Inside the Deku Tree) I thought I’d have to do the entire sequence over again and decided to quit. Fortunately it turns out you can just jump down the holes and go back to the boss chamber to try again.

My second attempt was much more successful and I got further into the game than I ever have before. It’s been enjoyable so far, but I think in the long run I’ll get easily frustrated and probably won’t finish. Anywho, you can view my second session below.