I ended up returning the game to Redbox as I had seen enough, but if you’re interested in seeing a more detailed look at the game check out Dan Ryckert’s impressions in this Giant Bomb Quick Look.
Watching the video almost made me want to play the game a bit more, but I think I’m going to stick to my guns and leave it alone for awhile. I still have plenty of other things I can be playing that will make better use of my time. If you’ve played the game let me know what you think of it so far.
Last night I finished the initial playthrough of NieR: Automata after about nine and a half hours of gameplay, most of which was enjoyable. I usually don’t like action games, but the beautiful environments and music in NieR kept me wanting to come back. I especially enjoyed a lot of the dialogue, some of which managed to creep me out. I’m not sure I understand much of what happened, but I’m hoping the subsequent playthroughs shed some light on the story (from what I understand there are five different experiences / endings).
One thing I really enjoyed about NieR was the option to insert auto-evade and auto-fire chips into 2B’s operating system. Sure, this effectively put the game on auto pilot by automatically evading enemy attacks and firing ranged attacks, but I still had a good time carrying out the melee attacks without having to worry about dying. I’m sure some people feel like this should ruin the experience, but I still enjoyed it.
The video below is about midway through the playthrough, and may contain spoilers (it shows one of the bigger boss fight sequences that I really enjoyed).
I started playing Jazzpunk on the PS4 not long ago, and I have to say it’s a great palette cleanser of a game. It’s relaxing to run around and poke anything and everything just to see what happens, and often enough the most meaningless thing you come across can turn into an insanely absurd situation. It takes the habit of wanting to touch anything in sight and turns it into a rewarding experience, even if the entire thing is nonsensical. I’ve enjoyed the writing and look forward to exploring the world even more. It’s a great game to pick up for a few minutes either to calm down after a more tense experience, or if you just have some time to kill. I’d recommend checking it out if you haven’t already, either on PC or PS4.
I was able to play about another hour of NieR: Automata last night, and I’m still having a great time with it. I ran my first errands (fetch quests) which at first worried me, but they turned out to be quick and painless and at least the quest givers were interesting.
I really enjoyed the music in the resistance camp and desert areas. I found it to be relaxing, and I didn’t want to stop listening to it. I didn’t get too far story wise, but I ended up beating the next boss fight (which takes place shortly after the video below). I’m looking forward to continuing my adventure in NieR: Auotomata tomorrow night.
Cliff Bleszinski and Boss Key Productions’ debut game, Lawbreakers, revealed a new trailer yesterday and it’s began to generate a lot of hype around the game. I hadn’t heard a lot about the game previously (though I did get a Lawbreakers hat in a Loot Crate awhile back) and the trailer was my first time seeing the game. I’m already sold. I can’t stop watching the trailer, and I’m finding myself already salivating over the game.
Lawbreakers will cost just $29.99 when it releases later this year (I assume we’ll get a date at E3) on PS4 and PC. If the price seems too good to be true, it’s worth noting that there will be no season pass, and all future updates will be free. There will be a loot box system in place, but all items will be purely cosmetic.
If you want a better look at how the game will play, there are several mode tutorials on Lawbreaker’s YouTube channel which show you how some of the game modes will work.
I can’t wait to see more at E3, and look forward to what might become 2017’s Overwatch.
I’ve heard nothing but good things about NieR: Automata (mostly from Giant Bomb), but I hadn’t gotten around to checking it out until this past weekend. So far I’ve been nothing but impressed with the game, which features one of the strongest opening segments in all of video games. I was blown away from the start, and I only hope that the rest of the game lives up to the intense opening sequence.
I’m looking forward to playing more, but at this point I’m only creating a backlog of games that will be practically impossible to conquer (Fallout 4, Gears 4, Halo 5, Horizon Zero Dawn, Persona 5, Tales of Berseria, Prey… not to mention ongoing games such like Battlegrounds…)
Before I left for my trip to Virginia which I’m currently on (for work), I started playing Thimbleweed Park on the Xbox One, and had a blast with it. I didn’t get very far, but the voice acting, art and overall design were all excellent, and I enjoyed every moment I played. I brought my PS4 with me for this trip (mostly to work on Persona 5), and while browsing the store last week I saw that Day of the Tentacle Remastered and Grim Fandango Remastered were both on sale. I ended up downloading both, and finally started Day of the Tentacle this weekend.
I never really got into adventure games during my early PC gaming days. I remember fooling around with a few King’s Quest games, but never really being able to figure out what to do and in the end I’d go back to playing games like Wheel of Fortune, Ghostbusters and various FMV games (I remember this Battleship game that came on something like 14 disks!). Therefore Thimbleweed Park served as a way to ease into the older style of adventure game that became popular in the early 90’s. It introduced me to a simplified version of adventure game mechanics that carried over quite well to Day of the Tentacle.
One thing that immediately struck me upon starting Day of the Tentacle was the stellar music and voice acting. I didn’t expect the game to sound so good! I loved all of the voice acting, and the high quality remastered art helped bring the world to life. I was in love! It also helped that the early puzzles were pretty easy to solve, and things got moving quicker than I expected. Unfortunately, after an hour or two things slowed down and I found myself getting stuck pretty often, unable to advance the story. I ended up peeking at a guide a few times to keep things moving smoothly, and there were certainly some solutions I would have never figured out.
The game’s controls were simplified enough to make it playable on a console, but I did find moving the cursor around to be a little slow at times. Also the sluggish character movement got annoying when I knew exactly where I needed to go next, but had to click through several screens to get there. That’s one thing Thimbleweed Park improved on with its sprint button (I know I’m comparing a 2017 game to a nearly thirty year old game, but it’s hard not to do).
Overall I enjoyed the experience, and look forward to checking out Grim Fandango next. Ultimately, I’m pretty excited to get back home and dig back into Thimbleweed Park after getting my feet wet with some games it takes inspiration form.