Yet another post about Destiny

I’ll have something other than Destiny to talk about soon (I hope), but until then I’m going to keep enthusiastically posting about Destiny. The first week of The Taken King has been awesome so far, and at times I’ve found I’ve been unable to put the controller down. Destiny seems to have finally gotten the loot driven gameplay loop right. I’ve never seen so many items and engrams drop at almost a constant rate during missions and strikes and I’ve found myself wanting more and more as I’m almost always finding something useful that edges my light level higher.

Destiny

I worked my way through the story missions throughout the week, and with a little help from the Crucible I managed to hit level 40 by Friday. It was a slow rise, as many players hit 40 the day The Taken King released, but I wasn’t dedicating an insane amount of time to the game. I was excited to see Xur return on Friday with new wares, and purchased my first Taken King Exotic, An Insurmountable Skullfort, to get a decent light level bump.

My goal was to get as close to a 290 light level this weekend as possible, so with that in mind Friday I began running Strikes. The very first Taken King Strike I encountered was Cerberus Vae III, one of my least favorite Strikes in Destiny. Luckily they reworked the Strike a bit with new enemies, however the overall Strike plays out exactly as it did before.

After this disappointing rehash I finally got into the new Strikes, and they were great! Every new Strike has an interesting aspect or two that makes them more fun to run through than the older ones. For example, the Sunless Cell boss fight in the dark is a blast! The first time I dove into the dark pit I felt my palms get sweaty as I had no idea what I was about to encounter, and my heart raced during the entire encounter until Alak-Hul finally fell.

The Project S.A.B.E.R. Strike has its own wonderful moments, such as the beginning of the Strike in which your Fireteam has to avoid being overrun while defending an uplink. The Taken enemies really make this section of the Strike challenging and exciting. The last time I ran through it I could tell I was grouped with people who were running the Strike for the first time. Unfortunately, neither was utilizing voice chat (I have yet to encounter a single person in playlists who does) and I found myself the sole survivor of the initial onslaught which I somehow survived. The boss fight at the end of this Strike can be challenging the first few times, especially if your teammates don’t know what to expect, but once everyone knows what’s going on it’s actually rather easy.

The Shield Brothers Strike can be one of the most frustrating, especially with no communication. Encountering the dual boss fight the first time is chaotic, however a lot of jumping seems to help the chances of survival.

I’ve had a blast playing through all the new Strikes, even as I ran through them multiple times. The amount of engrams dropping all the time makes it hard to stop running Strike after Strike. I’ve watched my light level constantly creep higher, and ended the day at 254, just shy of the 260 recommended for the Heroic Strikes. I tried entering a Heroic Strike at a lower light level (the Shield Brothers) but it proved too much to handle and I had to bail out as we never would’ve completed it.

Destiny gear

I’ve also had fun in the new Crucible modes, although I’ve always been a terrible PvP player. I’ve played more matches than I normally would have throughout the week because after every other match I was getting Strange Coins while on a losing team. I looted at least ten Strange Coins through just a few matches which left me with more than I had ever had at one time by the end of the week. If they continue to drop as frequently in the Crucible I’ll probably play more than I ever have to prepare for Xur’s weekly visits.

Had a bit more fun with Destiny tonight

I jumped right back into matchmaking Strikes tonight, and I had a lot better luck as I was matched with people interested in actually playing the game!

I was initially matched into the Devil’s Lair strike already in progress and my teammates and I made quick work of the strike and final boss. Much more enjoyable with a team that works together!

After that I stayed in matchmaking with one of the players from Devil’s Lair and we actually matched with another third team member who was just as capable as the last. We knocked out the Nexus quite smoothly and I had an enjoyable time doing so.

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My only complaint would be that no one used the team voice chat in either strike. I don’t know what it is, but no one ever wants to chat in Destiny. The same goes for the Crucible match I played to end the night, no one was using the team chat channel. Too bad.

I ended the night with a Crucible control match and went a respectable (for me) 20-13 (and we won!). I didn’t really get any notable gear tonight and still sit midway between level 24 and 25. Still, I enjoyed the night and look forward to running another strike or two tomorrow night, hopefully I’ll be just as lucky with the matchmaking!

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So many AFK players in Destiny Strikes

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So I’ve started playing Destiny here and there again, and I’m still getting frustrating by a very annoying occurrence that happens way too often. Three times since this weekend I’ve gotten into matchmade strikes only to find that one of the three players is just standing still, refusing to move (or just outright “AFK”). This makes some of the strikes more cumbersome than they should be and it’s certainly not fair to the other two players.

Each time I make sure I report the player in Destiny and also through Xbox One, and I’ll usually send them a message as well (and block them of course). It’s infuriating to constantly run into these worthless, unsporting players in strikes. I wish Bungie would add a way to vote to kick players from matchmade events, and I wish AFK players would be automatically penalized for refusing to play the game (why bother even trying).

Anyway..I guess I’ll have to find a group of players to join up with, but I’ve only just hit level 24 today so I’m a bit behind the curve.

How do you deal with AFK players?