Now playing: Tomb Raider
I’ve never been very interested in the Tomb Raider series and I’ve only played about ten minutes of the original Tomb Raider on the PlayStation, however something about the new reboot got me interested. There’s just something about the style of the new game that caught my eye in all of the commercials and early reviews. I decided to head out to a Red Box and try it out for myself and so far I’m very impressed.
I’m about three hours into the game and it certainly has a ‘flash’ that I never expected from a Tomb Raider game. The environments look amazing and the scenes in the rain just look awesome. Fire in the game is very important and it looks great whether it’s simply a burning torch or huge explosions.
Speaking of explosions, who knew there could be so many in a Tomb Raider game. This is definitely not a slow paced adventure game. There are HUGE set pieces which get your adrenaline going big time. Some of the most thrilling parts of the game so far involving running, jumping and climbing as the environment crumbles around you. It’s satisfying in a huge way.
Combat is great, especially with the variety of weapons available to you. The bow is incredibly satisfying, especially nailing guys in the knee (an ‘arrow to the knee’ achievement would’ve been amusing). The pistol and machine gun are great for when your cover is blown and an army of enemies has you pinned down.
There are quite a few stealth sections of the game so far which are nice breaks in the fast paced story. It’s just as satisfying to strangle a guy with your bow string as it is to shoot an arrow through their head.
The game looks absolutely amazing and it has some great cut scenes even if the story is a bit awkward.
If there’s one thing I don’t really like it’s all the QTE’s (Quick Time Events) in which you have to push a button on time or die. I don’t like these because half the time I’m not expecting them and can never react in time to survive. I’d rather let the game let me decide how I deal with the decision than have it force me to push a button in order to reach the desire outcome. Most of time these QTE’s set up some pretty cool cinematic kills so I can see why they’re in the game, I guess it’s just frustrating to die because I wasn’t expecting to have to push a certain button.
I recorded me playing the first few minutes of the game, though I couldn’t quite get it set up to record right (just used my iPad to record my TV screen and didn’t quite have it close enough). I figured I’d post it below just for the heck of it. Enjoy.