Finally played Splatoon for the Wii U: It’s not grabbing me

With all the hype surrounding Splatoon 2’s release this weekend (Nintendo Switch), I decided I should finally play Splatoon on the Wii U. I bought a Wii U around the time Mario Maker was taking the world by storm (most of my interest came from watching Patrick Klepek’s Mario Maker Mornings videos). I enjoyed the console at first, but it quickly fell off my radar and began collecting dust. I’d fire it up every now and then, but as someone who doesn’t necessarily enjoy platformers I didn’t get a lot of enjoyment out of it. Even though I had heard nothing but good things about Splatoon, it just didn’t seem like something I’d want to play and I never gave it a second thought as the fact that I owned a Wii U started to fade from memory.

Last night I decided I should give my Wii U one last hurrah, and see if Splatoon would hook me. I’ve only played about thirty minutes of it so far (maybe four or five matches) and while I dig the style and some of the concepts, I’m not certain it’s going to hold my attention very long. I like the idea of trying to stake out territory and push the enemy team back by strategically painting the ground, but with no communication it seems like everyone just runs around and does their own thing. Because of this, every game I’ve played thus far has been a landslide in one direction or the other. It’s never felt evenly matched. Either my team is basically painted into our spawn with no way of advancing, or its the other way around.

It’s not fun to be painted into a corner this badly

Splatoon’s controls are also getting in the way of me trying to have fun with the game. The motion control aiming feels a little sloppy so far, yet the analog stick aiming isn’t any better. I’m not sure whether it’s just me not being used to the Wii U GamePad or if I need to tinker with the sensitivity, but it hasn’t felt great at all. I’ve found it difficult to place paint exactly where I intend, and even harder to try to take down enemies around me.

One more thing that’s got in the way of me having a good time has been the wait time between matches. After a few matches I got tired of waiting and just ended up turning the Wii U off.

Despite the problems I’ve had with the game so far, I can say it has a strikingly vibrant visual style. I love the way the colors contrast, and the UI is also well done. I especially like the mini-map on the GamePad that shows you all the paint.

I don’t mean to sound overly negative about Splatoon, it just hasn’t grabbed my attention so far. I’m going to give it some more time throughout the weekend to see if it grows on me before I put it down for good. If you have any tips or suggestions that could possibly improve my enjoyment of the game feel free to leave a comment. I don’t have any intention of getting a Switch anytime in the near future, so while it’s possible that Splatoon 2 is more refined and easier to enjoy, I’m not quite sold on the series yet.


What other Zelda games should I play?

Breath of the Wild has ignited an interest in Zelda games that no other game has been able to do. As I’ve said before, my first experience with Zelda came from renting Ocarina of Time as a pre-teen and being completely confused about what I was supposed to be doing. Even then, part of me was mesmerized by the art and music, and I enjoyed running around the world so much that I rented it twice and just poked around in other people’s saves, not really getting anywhere in the game.

I tried to go back to Ocarina of Time once or twice in recent years, and but I ultimately got put off by the clunky feeling controls and my inability to competently fight off most enemies. I also didn’t have the patience to try to figure out what exactly I was supposed to be doing as the game didn’t make it very clear (yet unlike Breath of the Wild there are many roadblocks preventing you from doing anything you want at any time).

Now, however, I’m interested in checking out a few of the other Zelda games. I don’t really want to try out Majora’s Mask as it seems too much like Ocarina, which, unlike a majority of gamers, I’m just not into. Instead, I’m somewhat curious about Windwaker and Twilight Princess. I figure these games could allow me to get some more use out of my Wii U after I finish Breath of the Wild, and I’ll be able to see how the series has matured into its more modern state.

Windwaker HD sure looks pretty

Which game do you think I should start with after Breath of the Wild? Which is the most accessible? I understand the recent games are often looked down upon, but part of me wonders if the negative perception is more from fans of the series and could easily be looked past from an outsider like me.

Should I dive into Zelda’s past, or will playing anything after Breath of the Wild only disappoint?

Breath of the Wild: Every time I pick up the controller I have a new story to tell

Tonight I finally got around to playing some more Breath of the Wild, and I was able to learn some valuable lessons. I started out by heading out toward a spot I marked on my map, up on top of a mountain. I figured I’d try to take a somewhat direct route, and I started climbing some pretty sharp and jagged cliffs. I made sure to scope out an area which had a few resting points so that I could recover stamina on the way up. What I didn’t account for, however, was the drop in temperature that would occur as I got close to the summit. As I neared the top I started to see snow, and was greeted with a notification warning me that if I didn’t find warmth I’d start to lose health. The game wasn’t messing around, because less than 30 seconds later I started losing health in half heart chunks!

I immediately tried to make my way back down the mountain, however I couldn’t seem to climb fast enough. I wasn’t thinking clearly, and rather than trying to eat a few apples to slow my impending death, I decided to continue climbing down as quickly as possible. By the time I reached the second point in which I could rest, Link keeled over and his dead body rag-dolled down the mountain before I was met with a ‘game over’ screen.

Usually dying in frustrating ways in video games angers me and causes me to want to stop playing the game, but fortunately Breath of the Wild has a generous auto save system and rather quick load times ensure you’re right back in the action, near where you left off. This meant that I respawned on one of the resting points, and I was able to climb to safety below. Once I reached level ground I decided I’d better find another way to reach the shrine high above, and I started wandering around the area. It was then that I ran into the old man, chopping down some trees near an impassable gap. He mentioned something about being mindful of how you chop down a tree, and this led me to believe that I could somehow chop down a tree to use as a bridge to cross the chasm, thus putting me more directly beneath the shrine I was trying to get to (and possibly further away from the snowy parts toward the east that I ran into earlier). Unfortunately, after chopping down three trees I was unable to get them to bridge the gap (I assume it’s possible, but I just had bad luck), however not all was lost because I followed the old man back to his campfire where I learned how to cook.

It turned out that learning to cook would prove incredibly important, especially if I wished to survive the cold of the mountain peak above. I whipped up some dishes that will give Link temporary cold resistance by throwing some chili peppers into a pot alongside other random ingredients. I also ended up with several dishes that will heal more hearts than I currently have, which is pretty cool.

Yet I also ended up with a huge stockpile of barely edible dishes that “shouldn’t” hurt me.

This series of events tonight really helped to show just how amazing Breath of the Wild can be. Everything that happened to me was entirely unscripted. There was no forced tutorial teaching me how to cook, but rather a chance encounter after a reckless attempt to scale a mountain went south. When I learned that I could combine chili peppers with other ingredients to grant cold resistance, I had an “AHA!” moment that I’ve rarely experienced in modern video games. Suddenly the cold weather above would no longer prove to be a deterrent.

Despite gaining the tools I needed to have another crack at scaling the mountain, I instead decided to head in the opposite direction and tackle one of the other shrines I marked on my map. I ended up running into the bomb shrine (Ja Baij). This shrine was pretty quick, easy and painless, though I managed to die a few times on the outside before heading into the trial. After I completed the trial, I warped back to the Shrine of Resurrection and once again set my sights on the snowy path standing between me and the shrine I originally set out to find.

That’s where my adventure ends tonight. I decided I will venture into the brutal cold another time, but I’m still in awe at just how much can happen in Breath of the Wild. I feel like nothing will ever go exactly as planned, and each time I pick up the controller I’ll be left with a different story to tell. I can’t wait to see what lies ahead, and I hope to continue sharing my stories with you.

Steam sale check in

Hey there, it’s been awhile. I took three weeks of leave and headed out east to visit my family which was nice and I pretty much decided that I would take a break from pretty much everything. I played some Fallout (still have a lot to go) and spent some quality time playing Borderlands with my brother. I wanted to finally dig into Stellaris, but that didn’t happen as I spent most of my time just relaxing and reading and enjoying great company.

I’ve been back in Boise for just over a week and I haven’t done much video game wise. The Steam summer sale has been going on this week, however I didn’t feel the draw to buy a lot of games this year. I did pick up a few titles I’ve been wanting, but I’m not sure if I’ll be buying anything else, especially with the Xbox Summer Sale set to kick off on July 5th!

I did, however, pick up The Witness, SOMA and Gone Home via the Steam Sale. I’m looking forward to playing these games with Vanessa as a sort of co-pilot, and I think it’ll be fun to share in the experience of these games with her.

I also downloaded Tokyo Mirage Sessions #FE for the Wii U, and have no idea what I’m getting myself into. I’ve heard good things and needed a reason to fire up my rarely used Wii U again (it hasn’t been turned on in at least two months).

I’m kicking off my four day weekend (yeah lucky me) by finally seeing The Conjuring 2 tonight. Tomorrow morning I have some work to do on my car (oil change, rotate tires, etc.) and at some point I’d like to grill, go to a baseball game and attend some fireworks. Somewhere in there I’d like to kick back in the AC and dig into some games, and I’ll hopefully find myself behind this keyboard a little more often in the coming days. I hate not blogging for such a long period of time, but it was nice to hit a sort of reset button and not worry so much.

My first few months with a Wii U: Mario Maker, Mario Kart 8 and more!

I’m sitting here enjoying the cool breeze and the soft, afternoon sun listening to the upbeat tunes of Sirius XMU and sipping a bland dining facility coffee (made tolerable by irish creme creamer). I’m waiting for Mario Kart 8’s DLC to finish downloading on my Wii U inside the tent, and I’ve decided it’s finally time to reflect on my late October 2015 purchase of the Wii U.

Wii U downloading screen

Super Mario Maker

As I’ve said before, Super Mario Maker was the most significant factor in my purchase of the Wii U, however I’m happy to say I’ve had many other great experiences with the system. It would be hard to justify a $300 purchase just to play one game, but it’s worth noting that Mario Maker is not just any video game. It’s one of the most innovative, yet simple and incredibly enjoyable video games ever released. If the only thing you did with the game was play people’s creations, you’d still have innumerable hours of content at your fingertips. The variety you come across in the Course World (the mode in which you can browse and play people’s levels) is astonishing. I’ve come across a new concept every single time I’ve booted up the game, which goes to show that creative people can take a finite tool set and create just about anything with it. It’s through playing the most creative of levels that you’re able to expand your understanding of what is possible, and you’ll become a better creator every day.


I haven’t made very many levels yet, as I’ve found myself addicted to trying to become the first to beat levels as they appear on the ‘new arrivals’ list. If you’re the first to clear a level you’re rewarded with a ‘first clear’ badge and you’ll also be the world record holder for fastest completion. Of course this record won’t last long, and it’s a wonderful challenge to try to master a level and maintain the fastest time.

Mario Kart 8

Some of my most memorable multiplayer gaming experiences have come from playing Mario Kart 64, and Super Mario Kart before that. Racing three other friends through a wide variety of courses was fun enough on its own, but the Mario Kart games made sure that everyone could have fun by providing random items ranging from boosts to weapons in order to give everyone an even chance (and hey, even if you didn’t win it was a blast to ruin a friend’s chances with a red shell).

Despite having so much fun with the early Mario Kart games, I never really spent much time with any of the others. Mario Kart 7 came with my 2DS, however I didn’t have much fun racing the AI, and every time I tried playing online the lack of interaction didn’t make for a very fun experience. Everything changed yesterday. I played Mario Kart 7 locally with five other players, and it was the most fun multiplayer experience I’ve had in years! We did endless 3 vs 3 battles, and the experience was as close to the couch multiplayer of the N64 as anything’s ever come. There was yelling, smack talking and hilarity every step of the way. Even the map voting process was enjoyable, as half of us constantly voted for the N64 classic, ‘Big Donut’. The battles were frenetic and they reminded me of how expertly crafted Nintendo games can be.

This experience drove me to finally pick up Mario Kart 8 for the Wii U. I had planned to wait until I return home this spring, however after having so much fun with Mario Kart 7 I decided I couldn’t wait.

Mario Kart 8 menu

Once Mario Kart 8 finished downloading, I jumped straight into the online multiplayer. The process was smooth and I was in my first race within minutes. I was immediately amazed at just how good the game looks. The vibrant colors are crisp and everything is stunningly beautiful. The racing is what you’d expect from a Mario Kart game, and I enjoyed it, even though I couldn’t finish better than 5th place.

Mario Kart 8

I like how it shows the flags of the people you’re racing against, even within the race you’ll see them next to their names, which gives a more human feel to the other racers. Unfortunately, there’s still not much interaction with the other players. The most you can do is select from a few text responses between races.

Mario kart 8 chat

After trying my hand at a few races I jumped into my favorite Mario Kart mode, Battle. It was enjoyable, especially because I won my very first match, but I can imagine the real fun will be had when there are three other players sitting on a couch next to me (which probably won’t be until after I get home).

I hadn’t even played an hour of Mario Kart 8, but I already knew I would want the DLC that’s available, and I was surprised to find just how cheap it was. It’s only $11.99 if you purchase the two packs together, which seemed too good to pass up.

Mario kart 8 dlc

I’m excited to check out the new content once it finishes downloading (it should be done by now), even though I haven’t even experienced all that is available within the base game yet. I’ve heard nothing but good things about the new characters and courses and can’t wait to take them for a spin!

Mario Kart 8 dlc

Xenoblade Chronicles X

Last week I picked up Xenoblade Chronicles X after watching a few videos that intrigued me. I know absolutely nothing about Xenoblade, but it looked like it would be something fun to check out on the Wii U so I decided I should try it out.

Xenoblade Chronicles X

Yes, I have LEGO sheets…I’m deployed and sleeping on a twin bed in a tent. Why not have fun?

I’ve only played about 30 minutes of Xenoblade Chronicles X, but I can already say it’s unlike anything I’ve played before. I generally don’t get into Japanese RPG’s, yet I wanted to experience a variety of content on the Wii U and figured it’d be worth trying out. I can’t say for sure whether I’m going to like the game, but I hope to spend some more time with it this evening. I’ll try to post a more detailed impression after I get a few hours in, but all I can really say right now is the game looks pleasant graphically (though the characters seem a little dated) and the combat has been smooth.

Storage issues

When I decided I wanted to check out Xenoblade Chronicles X, I went to purchase it in the eShop only to find I didn’t have enough space on my 32gb Wii U to download it. I’m not a fan of buying disc based games (I prefer all my media to be digital), but I ended up having to buy the physical copy. Since then I picked up a 64gb thumb drive which turned out to be an easy enough method to expand the Wii U’s storage (it was formatted and ready to use by the Wii U within seconds). It’s unfortunate that the Wii U has such little internal hard drive space, but external storage is cheap enough these days to remedy the problem.

What’s to come?

It’s been strongly hinted lately that the Wii U’s successor (known as the NX) will release sometime this year. Hardware manufacturer’s have revealed that the console is already being manufactured, which has lead most people to expect a release date as early as 2016’s E3. This most certainly means that there will be very few games released for the Wii U before it is made obsolete. This is a shame, because I’d certainly like to see Mario Maker make its way into the hands of more players. It seems reasonable to expect a Wii U price drop this year, which should help, but will many more people buy the system once the NX hits? It’s doubtful.

If the NX is a hybrid handheld / home console, as many suggest, I can’t say I’d be too disappointed about my Wii U purchase. I’d already be looking to upgrade to the next Nintendo handheld, so if it’s a two in one system I’d get access to the future Nintendo console releases and their handheld games with one purchase. A hybrid system would be the only way I’d consider upgrading from the Wii U so soon. A stand alone console would not make me want to purchase it, especially after seeing so few releases for the Wii U since its release.

It’ll certainly be an interesting year for Nintendo, as hype for the NX builds alongside Nintendo’s foray into the mobile gaming market with Miitomo’s release this spring. Until then I’ll be enjoying countless hours of unique content with Super Mario Maker, Mario Kart 8 and Xenoblade Chronicles (I’m saving Super Mario 3D World until I get home).

Playing Super Mario World for the first time

Super Mario World WiiU

It may come as a shock that as someone who played his first video game on the NES I’ve never played Super Mario World. Not once. Not even on an emulator. The game that is known by many as one of the best games in the Mario series (even still today), never ended up in my hands through the early 90’s. After the NES I became a Genesis gamer, where you could play more mature games such as the unedited Mortal Kombat or Zero Tolerance.

Although I enjoyed Super Mario Bros. on the NES, I was never very good at it (I’m still not). Super Mario Bros. 2 and 3 mostly passed me by as well, but at least I can say I’ve played them. I love the music and look of the third game, however I’ve never been able to make it past the second world. I’d always get frustrated and quit for good, never to pick up the controller again.

My frustrating experiences with the Super Mario Bros. series led me to mostly ignore the series, at least up until the release of Mario 64 (which I also was, and am, terrible at). I’d often hear people express their love for the Super Nintendo’s Super Mario World, but I never really wanted to try it out as I knew I’d just get mad at it. However, I started to get a taste of Mario World via the Wii U’s Super Mario Maker. I rode Yoshi for the first time, and also experienced the game’s joyful music for the first time. My time with Mario Maker got me interested in checking out World, so tonight I bought it on the Wii U.

The $7.99 price tag on the Virtual Console seemed a little steep for a 25 year old game, especially when much newer games sell for less than $5 on Steam, but I decided experiencing it on a Nintendo console would be better than an emulated experience.

Super Mario World virtual console

When I first booted up Super Mario World, I felt already familiar with the world, thanks to Super Mario Maker. In fact, for awhile I kept expecting to see the evil red x’s that mark a player’s death in Mario Maker to pop up on the screen each time I died an embarrassing death.

Yoshis Island

The hour I spent with Mario World so far was filled with numerous frustrating deaths, as always seems to happen when I pick up a Mario game. I’d jump into the same enemy over and over again, or I’d fall to my death trying to avoid an incoming enemy. Once I got a handle on the controls I didn’t have much trouble completing Yoshi’s Island, however Donut Plains was another story.


Much like level 2-1 in Super Mario Bros. 3, Donut Plains 1 almost made me quit the game for good before I’d ever made much progress. I kept dying over and over again at the hands of the Super Koopas. In fact the very first one you encounter in the level killed me at least 7 times as I tried to get the cape feather. I eventually gave up on getting the cape and tried to storm through the level, only to meet my fate at the hands of Chargin’ Chuck and his obnoxious baseballs. It took a frustrating 30 minutes to finish Donut Plains 1 (and two continues), but eventually I managed it. At this point I had to turn the Wii U off before my frustration and anger at the game got any worse. I’m dreading losing all of my lives and having to play through Donut Plains 1 again at some point.

I’m looking forward to experiencing more of Super Mario World, yet at the same time I’m afraid of the challenges ahead. Hopefully I can make it through Mario World with my Wii U gamepad intact!


How Super Mario Maker got me to purchase a Wii U


Just over a week ago I did something I thought I never would. I bought a Wii U. Ever since the Wii U’s launch in the Fall of 2012 I had thought of the system as little more than a bad joke. The gamepad looked goofy, the system was woefully underpowered, and it had a terrible name. If that weren’t enough, the system’s game library was lacking at launch and the Wii U’s catalog has been sparse ever since.

It didn’t take long for most people to refer to the Wii U as a failure. Sure, it had some great games, but that was never enough to make me want to purchase one. I haven’t really been into Nintendo since the N64, and even then I played more third party games on the system than core Nintendo games. I bought a Wii second hand, long after the system’s prime, mostly to play around with Wii Sports and to check out the Zelda games (which I couldn’t get into). I’ve probably logged less than ten hours of game time on my Wii. Last Christmas I got a 2DS, my first handheld system since the original Game Boy, and finally started getting interested in the world of Nintendo again.

Like many gamers in their late twenties and early thirties, Mario on the NES first introduced me to video games. There was nothing more fun than passing around a controller, attempting to see who could get furthest into Super Mario Bros. When I first learned of the warp pipes (through a friend, there was no Google) it blew my mind. There was something incredibly special about Super Mario Bros. and I couldn’t get enough of it. I remember watching my cousins play Super Mario Bros. 2 and 3, however for whatever reason I never played those games myself. It would be several years until I would dive into the world of Mario again (outside of Super Mario Kart).

1996’s Super Mario 64 became one of the most influential video games of all time, and I remember it fondly. I found it astonishing that you could run around the castle just goofing off instead of diving into the game’s levels. Eventually one of my cousin’s showed me how you could grab Mario’s face on the title screen, and again a Mario game blew my mind. Things like the warp pipes and the silly title screen illustrated the incredible charm and dedication Nintendo’s developers are known for today. When playing a Nintendo game you know you’re getting something more than a product. You’re getting an experience delicately crafted, down to every last detail.

When I first heard about the concept of Super Mario Maker I was intrigued, but as exciting as it sounded I still had no intention to purchase a Wii U. It wasn’t until I actually watched someone playing it that I knew I needed to experience it for myself. Not only would it be a blast to create my own personal Mario levels, but the game has an irresistible charm. I was going to buy a Wii U.

Just over a week ago I bought a Super Mario 3D World Wii U bundle. I had heard horror stories about the initial console update process, but to my relief there was a note inside the box advising me to insert the 3D World disc to install the update before connecting the console to the internet.


The initial setup process was rather painless, though more cumbersome than other modern consoles. Before too long the Wii U was up and running and I was ready to ‘make some Mario’. I was immediately surprised at just how easy it was to begin creating. The gamepad and stylus make for intuitive click and drag process that you can master in seconds. It took only a few minutes to make a simple level with the basic set of items available at the start of the game.


After making and uploading my first level I jumped into the 10 Mario Challenge mode, and made my way through ten levels of varying difficulty. It was exciting to see a variety of concepts between the different levels, and it was exhilarating to complete each one. From there I jumped into the wild west that is the Course World mode. I encountered some unimaginably creative levels alongside some especially difficult levels. Despite dying over and over again, I couldn’t help but continue on trying to get inside the head of the levels’ creators, attempting to figure out the ‘trick’ to complete difficult segments. In the long run I learned that a large number of Mario creators are simply sadistic, and don’t want you to be able to complete their levels at all. Although frustrating, I could never stop having fun.

I’ve loved owning a Wii U so far, even though I’ve only played one game. I’m saving Super Mario 3D World for when I get back home so that I can play with Vanessa. I’ve been tempted to download Mario Kart, but I feel like that will also be a title best experienced alongside her. I’m not sure what Wii U game I should play next. I’ve pondered purchasing New Super Mario Bros. U, however I have New Super Mario Bros. 2 on the 2DS and haven’t spent a lot of time with it.

The wonderful thing about Super Mario Maker is that with the never ending variety of levels, the game should never feel old. Would I recommend buying a Wii U solely for Super Mario Maker? Absolutely, however I’d recommend waiting until Black Friday as it’ll probably be the best time yet to pick up a Wii U.

How Wii U owners must feel


When my friend first decided he was going to buy a Wii U I tried everything to encourage him not to. The Wii was successful, but most gamers who owned Wii’s quickly tired of them and went back to their Xbox, Playstation or PC as their go to gaming device. No one was playing cross platform games on the Wii, and no one in the right mind is doing the same on the Wii U (unless for some strange reason a person’s only console is the Wii U, then they’re just screwed).

This video is how I imagine most Wii U owner’s are feeling right now. They keep saying “When the games come so will the gamers” but the games aren’t coming. Unless Mario and Zelda excite you more than anything else in the world the Wii U should not be a console you are excited to own. It most likely is something you regret owning and even if you wanted to sell it no one’s buying.

Xbox 360: 750,000 units sold last week!


USA Today has reported that Microsoft has sold 750,000 Xbox 360’s last week. This number is quite impressive considering Nintendo’s “next-gen” (more like catch up with current gen) Wii U sold only 400,000 units during the same week. For some people the Wii U was hard to find, but I’ve seen them all over the place in EVERY story I’ve been to since its release. They don’t seem to be selling. Those who are buying them aren’t even that impressed with them (listen to the last few Giant Bomb Bombcast’s for example). Giant Bomb reports in their current podcast that in Black Ops II they haven’t seen more than 700 people playing on the Wii U while on the Xbox the number sits around 600,000 online players at any given time. Just saying. Go Xbox!